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Old Feb 02, 2007, 11:28 PM // 23:28   #1
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Default Pve Char for gvg

Hey, im just intrestead of what stuff i should get to my Pve mesmer so i can play it in gvg/pvp. what is needed?

then i mean what is needed should i get 2 set 1 for dom and 1 for illusion magic pretty mutch everything what should i get?

swords/shileds/focus/wands/staff?

would be sweet if i could get some advice...
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Old Feb 02, 2007, 11:34 PM // 23:34   #2
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you really would be much better off if you just roll a PvP character. That way you have access to all the skills, all the weapon mods, and all the armor/runes/inscriptions. Plus you won't have to carry around a bunch of GvG crap on your PvE char...
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Old Feb 03, 2007, 02:49 AM // 02:49   #3
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http://www.guildwarsguru.com/forum/s...php?t=10108752

The above is for domination; illusion skills (and hence illusion weapons) function somewhat differently, but the general concept is the same - cast speed mods tend to be only marginally useful as you already are reduced to around 2/3 cast times. The vast majority of illusion skills do not have long casting times as a balance tool either. The mainstay of illusion skills is degen and snaring - thing you want to be able to spam and spread as much as possible, hence making recharge the priority.

The equipment you should be using in PvE is practically the same anyway.

Also, use health armor.

So, in general;

Enchanting Set
Martial/Shield Set
Double Recharge set (dom/illu)
+60hp Staff if you want (dom/illu)
+energy set (dom, maybe insp, mainly for gales or getting off an insp +e spell when low energy)
niche sets (40% fast cast and double recharge, etc)
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Old Feb 03, 2007, 10:44 AM // 10:44   #4
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ok looks cool... thx allot

Last edited by Blomman; Feb 03, 2007 at 11:02 AM // 11:02..
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Old Feb 03, 2007, 10:58 AM // 10:58   #5
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That is why I also mentioned a Martial/Shield set, and said the staff was purely optional.
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Old Feb 03, 2007, 11:43 AM // 11:43   #6
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hehe ok i undestand
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